ShaderGraph Essentials – All-in-one performant noise node, new master nodes and features to push your shaders to a whole new level !
Unity Free Source Code
Although this Unity Asset is typically a paid asset, it is currently available for free download. It’s important to note that this offer is intended strictly for educational purposes or for testing the product before making a purchase, and it should not be utilized for commercial activities
UNITY ASSET STORE LİNK: LINK
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
ShaderGraph Essentials – All-in-one performant noise node, new master nodes and features to push your shaders to a whole new level !
TLDR
ShaderGraph Essentials adds unique must-have features to ShaderGraph:
– 30+ noises node
– generate a texture from any node in the graph (in editor)
– 3 additionnal master nodes (Unlit, SimpleLit, Toon) with more parameters
– custom lighting node so you can code your own lighting using HLSL
– water shader with vertex displacement (CPU / GPU) and dynamic foam
Overview
ShaderGraph Essentials is a unique bundle of nodes to complete what’s already existing in ShaderGraph. Features include 2D/3D Perlin noise, Simplex, Value, fractal / turbulence / ridge variances, periodic / non-periodic variances, the ability to bake textures from any node in your graph AND a Simple Lit master node. Yes, the equivalent of the “SimpleLit” shader in LWRP ! Oh, did I mention there’s also a toon lighting node ? And that you can implement your own lighting function to work in ShaderGraph ?
It now also contains an extensible water shader featuring vertex displacement (CPU or GPU, your choice!) and dynamic depth-based foam. And it’s 100% made in ShaderGraph, so if you can tweak it to suits your needs!
Include full source code, included demo scenes with various effect (procedural wood, procedural normals, lava, explosion, light beam, dissolve …).
DOWNLOAD LINK: LINK