Realtime mesh deformation on collisions. Meshes can be selected individually, or let the script takes all of them. Customizable deform settings.
Unity Free Source Code
Although this Unity Asset is typically a paid asset, it is currently available for free download. It’s important to note that this offer is intended strictly for educational purposes or for testing the product before making a purchase, and it should not be utilized for commercial activities
UNITY ASSET STORE LİNK: LINK
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Realistic Mesh Deformation has the same deformation methods used in Realistic Car Controller. More customizable and more stable version. Can be used on any object, but wireframe topology must be in good condition.
Just attaching it to the gameobjects you want to deform would be enough!
[Features]
- Realtime mesh deformation,
- Selecting specific meshes,
- Deforming & repairing with code,
- Lightweight and performance friendly,
- Customizable settings,
- Commented scrips assisted with editor extensions,
- API.
DOWNLOAD LINK: LINK