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ProTips – Tooltip System – FREE ASSET

DESCRIPTION

ProTips is a tooltip solution designed to save you time by handling many of the issues you will encounter when trying to create your own tooltips. Unity’s Canvas UI is powerful, but can sometimes be overwhelming to work with. ProTips cuts through the complexity and provides working examples of common (and not-so-common) tooltip needs.

No programming knowledge is necessary, but helpful if you want to extend the system.

Unity Free Source Code

Although this Unity Asset is typically a paid asset, it is currently available for free download. It’s important to note that this offer is intended strictly for educational purposes or for testing the product before making a purchase, and it should not be utilized for commercial activities

UNITY ASSET STORE LİNK: LINK

FEATURES

•Works with both TextMeshPro and Unity’s legacy Text UI.
•Trigger tooltips from both 2D and 3D world objects.
•Works with both overlay (screenspace & camera) and world-space canvas.
•Supports both desktop/PC mouse hover events, as well as press-and-hold events for touch devices.
•Tooltips are automatically repositioned (flipped) if they would overflow off the canvas.
•Works with both the legacy Unity Input system and Unity’s New Input system.
•Optimized code. ProTips uses minimal draw calls and object allocation.
•Tooltips can be triggered from any event such as button clicks or through code, which is useful for making in-game interactive tutorials.
•Tooltips continue to work properly when time is paused.
•Create your own tooltip styles visually using the Unity Canvas and our starting templates.
•Design your own text and image placeholder fields, so you can replace the field variables in the editor or at runtime with your dynamic data.
•Create tooltip triggers dynamically through code (examples included).
•Global controls for enabling/disabling tooltips, controlling fade and delay speed, overflow protection, and choosing which Canvas to use for tooltips.

DOWNLOAD LINK: LINK