Obi is an advanced particle-based physics engine capable of simulating a wide range of deformable material behaviors. Depends on the Burst, Jobs, Collections, and Mathematics packages.
Unity Free Source Code
Although this Unity Asset is typically a paid asset, it is currently available for free download. It’s important to note that this offer is intended strictly for educational purposes or for testing the product before making a purchase, and it should not be utilized for commercial activities
UNITY ASSET STORE LİNK: LINK
Features:
– Unified solution for character clothing, regular and tearable cloth.
– Two-way rigid body interaction.
– Modular solver: don’t waste performance, only use the constraints your cloth needs.
– Per module adjustable solver iteration count.
– Cloth proxies: drive high resolution meshes using low-res simulations. Works with skinned meshes too!
– Balloon physics trough volume constraints.
– Independent stretch and bend constraints.
– Cloth is attachable to rigid bodies.
– Cloth can collide with itself and other cloth pieces.
– Physically based aerodynamics model.
– Easy-to-use integrated editor tools: selection, brush selection, paintbrush, smoothing, property import/export from textures…don´t ever leave Unity when authoring cloth.
DOWNLOAD LINK: LINK