The MMO Camera is designed to give the same camera feel you find in the world’s most popular MMOs. It’s easy to implement, packed with features, and abstracted from character controllers and input systems, so you have complete control of those systems without having to refactor the camera.
Unity Free Source Code
Although this Unity Asset is typically a paid asset, it is currently available for free download. It’s important to note that this offer is intended strictly for educational purposes or for testing the product before making a purchase, and it should not be utilized for commercial activities
UNITY ASSET STORE LİNK: LINK
MMO Camera Features:
Traditional Mouselook
Right-button mouselook and left-button orbit with an option to pivot the target when the camera is at a 90-degree offset.
Smooth Zoom
The camera zooms smoothly in and out, completely configurable and framerate independent.
Ground-look and Wall-look
Lets the player look up at the ceiling or the sky when hitting the ground and enters into groundlook against walls when level with the target.
Ground-zoom and Ground-fall
While in ground-look the camera rolls in along the terrain when zooming and if you back off a platform or cliff it sinks down but won’t get stuck or blocked by the edge.
Object Occlusion
The camera moves around occluding objects with a smooth zoom recovery when no longer blocked. Based on tags and layers so you have total control of what occludes and what doesn’t.
Occlusion Fade
Lets you set objects to fade in and out when they block the camera instead of occluding. Based on Tags and Layers, just like occlusion, so you have control of what objects fade.
First-person Fade
When transitioning into and out of first-person, your target can fade with a render queue swapping feature, so it works with overlapping transparent shaders.
DOWNLOAD LINK: LINK