The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Free Source Code
Although this Unity Asset is typically a paid asset, it is currently available for free download. It’s important to note that this offer is intended strictly for educational purposes or for testing the product before making a purchase, and it should not be utilized for commercial activities
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The Terrain Blending module for MicroSplat allows you to smoothly blend objects with the terrain
Once enabled, easily blend objects with the terrain. No need to use custom shaders, generate custom meshes, or fiddle with complex settings – just add a component to your object and it will blend with the terrain beneath it.
Control the width and blend contrast of each individual object, using linear of height based blending.
Compatible with most existing shaders and materials. No need to retexture your objects with custom shaders.
When the snow module is installed, you can use the Terrain Blending component to add snow to objects as well
Greatly enhanced with the triplanar model, allowing blending to look great on vertical surfaces
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