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MicroSplat – Scatter – FREE ASSET

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.

Unity Free Source Code

Although this Unity Asset is typically a paid asset, it is currently available for free download. It’s important to note that this offer is intended strictly for educational purposes or for testing the product before making a purchase, and it should not be utilized for commercial activities

UNITY ASSET STORE LİNK: LINK


Features Added:

– Paint up to 32 additional texture onto your terrain, as detail masks and modifiers.

– Each texture can choose from several blend modes, allowing you to accumulate leaves onto a surface, or blend moss into an underlying textures.

– You can paint one or two layers of texture, allowing you to paint moss on the peaks of your rocks with leaves on top of the moss.

– You can filter how each texture is applied based on the height and slope of the underlying texture’s data.

– A custom painter is used for painting these details, and a single custom format splat map is used for up to 32 textures.

DOWNLOAD LINK: LINK