The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Free Source Code
Although this Unity Asset is typically a paid asset, it is currently available for free download. It’s important to note that this offer is intended strictly for educational purposes or for testing the product before making a purchase, and it should not be utilized for commercial activities
UNITY ASSET STORE LİNK: LINK
Features Added:
– Paint up to 32 additional texture onto your terrain, as detail masks and modifiers.
– Each texture can choose from several blend modes, allowing you to accumulate leaves onto a surface, or blend moss into an underlying textures.
– You can paint one or two layers of texture, allowing you to paint moss on the peaks of your rocks with leaves on top of the moss.
– You can filter how each texture is applied based on the height and slope of the underlying texture’s data.
– A custom painter is used for painting these details, and a single custom format splat map is used for up to 32 textures.
DOWNLOAD LINK: LINK