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MicroSplat – Decals – FREE ASSET

The Decal module for MicroSplat allows you to place static or dynamic decals on objects using MicroSplat shaders.

Unity Free Source Code

Although this Unity Asset is typically a paid asset, it is currently available for free download. It’s important to note that this offer is intended strictly for educational purposes or for testing the product before making a purchase, and it should not be utilized for commercial activities

UNITY ASSET STORE LİNK: LINK

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.

Unlike other decal systems, these are rendered as part of the shader, allowing them to work correctly with things like snow coverage, wetness, and other effects. Additionally they can also modify things like texture choices, displacement amounts (with Tessellation Module), or wetness, puddles, streams or lava amount (with Streams module installed).

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