The Anti-Tiling module for MicroSplat adds several new features to the MicroSplat framework.
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The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Features Added:
– Detail Noise, which adds detail when getting close to textures.
– Distance Noise, which modulates the textures in a distance with noise to break up tiling patterns
– Distance Resampling, which resamples the terrain textures in the distance at a different scale to break up tiling patterns
– Normal Noise, which blends a second normal map into the first, adding variation across the terrain. Up to 3 layers of normal noise can be used to create complex variations.
– Anti-Tile Array, which allows you to combine a noise normal, detail, and distance texture for each texture on your terrain into a packed texture array.
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