MagicaCloth2 is a cloth simulation that works with Unity DOTS. Available for both Transform and Mesh. It will be the successor version of the previous MagicaCloth.
Unity Free Source Code
Although this Unity Asset is typically a paid asset, it is currently available for free download. It’s important to note that this offer is intended strictly for educational purposes or for testing the product before making a purchase, and it should not be utilized for commercial activities
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The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
★ What is MagicaCloth2 ? ★
MagicaCloth2 is a cloth simulation system that can be used with both Transform and Mesh.
With this asset you can swing anything on your character!
It works fast with Unity’s DOTS (Data-Oriented Technology Stack).
It doesn’t affect the rendering pipeline at all and doesn’t require any special shaders.
It became Version2 by adding improvements from the previous Ver1.x.
System optimization integrates all components into one, eliminating the need for that cumbersome pre-build (Create button).
New collision features such as edge collision, backstop, and self-collision are also added.
However, it is not compatible with Ver1.x.
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