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Impostors – Runtime Optimization – FREE ASSET

Converts distant complex 3D objects into simple 2D quads which significantly reduces triangles and drawcalls. Purely runtime. No baking, no preprocessing, just seamless execution.

Unity Free Source Code

Although this Unity Asset is typically a paid asset, it is currently available for free download. It’s important to note that this offer is intended strictly for educational purposes or for testing the product before making a purchase, and it should not be utilized for commercial activities

UNITY ASSET STORE LİNK: LINK

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.

Impostors package doesn’t officially support custom SRPs.

But you are able to provide(implement) a custom Render Pipeline Proxy for your project.

Shaders must support forward rendering, but the project itself can use either Deferred or Forward rendering paths.

When creating big worlds it’s important to show users large-scale scenes with lots of objects in the background. That’s a tough task that requires optimizing shaders, materials, meshes, and so on.

With the help of Impostors, you can greatly simplify this task!

DOWNLOAD LINK: LINK