Highlight Plus adds outline, glow, overlay, see-through and other effects to objects and characters in your scene.
Unity Free Source Code
Although this Unity Asset is typically a paid asset, it is currently available for free download. It’s important to note that this offer is intended strictly for educational purposes or for testing the product before making a purchase, and it should not be utilized for commercial activities
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The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Highlight Plus is a powerful asset that adds outline, glow, overlay, see-through and other effects to objects and characters in your scene. HP has been designed with platform compatibility and performance in mind, as well as versatility and ease of use.
** Visual Effects **
Combine any number of effects on single or multiple objects from a single script:
– Outline: 4 quality levels including mesh-based instancing rendering and screen-space with optimal blit region. Customizable color, alpha, width, gradient, visibility options (normal, always in front, behind) and more.
– Outer Glow: great for per-object bloom and aura effects. 4 quality levels, also mesh-based instanced rendering and screen-space with fully customizable controls including visibility, smooth or noise/dither effect, animation, blending, mask and more.
– Inner/Rim Glow: with customizable color, width, blend modes, intensity and visibility.
– Overlay: color or textured overlay with different uv mapping options, alpha and animation speed, custom blending options.
– Target: add aiming or special indicators on specific parts of any gameobject with fully control of animation and appearance details, like colors, texture, transitions, etc.
– Area of effect: target effect option which adds an aligned to ground animated graphic under a gameobject or character (similar to decals).
– See-Through: reveal objects or characters behind solid occluders. Customize intensity, tint color and alpha. Occluded objects keep their correct depth. Plus additional colored border option.
– Hit/Flash effect with 3 variations, customizable color, intensity and fade out duration.
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