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Highlight Plus – All in One Outline & Selection Effects – FREE ASSET

Highlight Plus adds outline, glow, overlay, see-through and other effects to objects and characters in your scene.

Unity Free Source Code

Although this Unity Asset is typically a paid asset, it is currently available for free download. It’s important to note that this offer is intended strictly for educational purposes or for testing the product before making a purchase, and it should not be utilized for commercial activities

UNITY ASSET STORE LİNK: LINK

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.

Highlight Plus is a powerful asset that adds outline, glow, overlay, see-through and other effects to objects and characters in your scene. HP has been designed with platform compatibility and performance in mind, as well as versatility and ease of use.

Web demo

** Visual Effects **

Combine any number of effects on single or multiple objects from a single script:

– Outline: 4 quality levels including mesh-based instancing rendering and screen-space with optimal blit region. Customizable color, alpha, width, gradient, visibility options (normal, always in front, behind) and more.

– Outer Glow: great for per-object bloom and aura effects. 4 quality levels, also mesh-based instanced rendering and screen-space with fully customizable controls including visibility, smooth or noise/dither effect, animation, blending, mask and more.

– Inner/Rim Glow: with customizable color, width, blend modes, intensity and visibility.

– Overlay: color or textured overlay with different uv mapping options, alpha and animation speed, custom blending options.

– Target: add aiming or special indicators on specific parts of any gameobject with fully control of animation and appearance details, like colors, texture, transitions, etc.

– Area of effect: target effect option which adds an aligned to ground animated graphic under a gameobject or character (similar to decals).

– See-Through: reveal objects or characters behind solid occluders. Customize intensity, tint color and alpha. Occluded objects keep their correct depth. Plus additional colored border option.

– Hit/Flash effect with 3 variations, customizable color, intensity and fade out duration.

DOWNLOAD LINK: LINK