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Fast Line Renderer for Unity – GPU Line and Particle System – FREE ASSET

Fast Line Renderer works great on Windows, MAC, Linux, Android and iOS.

Unity Free Source Code

Although this Unity Asset is typically a paid asset, it is currently available for free download. It’s important to note that this offer is intended strictly for educational purposes or for testing the product before making a purchase, and it should not be utilized for commercial activities

UNITY ASSET STORE LİNK: LINK

Created by jjxtra, author of Procedural Lightning, Fast Line Renderer for Unity is a powerful, yet easy to use GPU based line renderer and particle system for Unity. CPU AND GPU performance is more than 10x what you will get from the Unity Line Renderer. Full C# source code and shader code is provided!

Fade, velocity, rotation, line caps and billboard are all run on the GPU in one draw call, freeing your CPU for more important tasks.

Fast Line Renderer contains an option to keep the lines the same radius regardless of distance too. See the included Readme.txt for details.

Curves and splines are a snap with a simple function call in the script. Even simple particle systems are possible – all run on the GPU!

Line joins include round, adjust position, attach or none. Easily create continuous or individual line segments – all without having to create additional meshes or objects. Easily clone fast line renderers by simply getting and setting the mesh from another fast line renderer.

Download now and feel the power.

DOWNLOAD LINK: LINK