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Crest Water System HDRP (Ocean, Rivers & Lakes) – FREE ASSET

Crest is a class-leading water system authored by professional game developers.

Unity Free Source Code

Although this Unity Asset is typically a paid asset, it is currently available for free download. It’s important to note that this offer is intended strictly for educational purposes or for testing the product before making a purchase, and it should not be utilized for commercial activities

UNITY ASSET STORE LİNK: LINK

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.

Crest is a trusted water solution by many studios for its quality and performance. It has been implemented in several successful games & simulators and the subject of SIGGRAPH talks.

Workflow

  • Add water in minutes with three components (water surface, underwater and waves)
  • Sane and balanced defaults
  • Several example scenes covering many use cases
  • Detailed help boxes display validation errors direct in the inspector with fix buttons to guide setup
  • Online documentation with embedded videos

Features

  • State-of-the-art LOD system achieving class-leading performance
  • Innovative “equalizer” style wave authoring. Both FFT and Gerstner waves supported
  • Input system for modifying ocean data (like foam) using mesh, trail, line and particle renderers
  • Innovative “wave spline” technology to give detailed control over water simulation including rivers, lakes and shorelines
  • Simulated light transport including reflection, refraction, scattering, caustics approximation and shadowing
  • Underwater effect with partial submersion and meniscus
  • Query water displacement using GPU or CPU
  • Unity Server support suitable for authoritative servers (like MMOs)
  • Shifting Origin component provided for large/open worlds
  • Dynamic wave simulation (“ripple simulation“) for dynamic object-water interaction including boat wakes
  • Shallow water – light scattering and wave attenuation
  • Foam simulated from waves and shorelines
  • Apply colour onto ocean surface similar to decals
  • Water volumes which can restrict rendering of both surface and underwater to a given geometry (eg sphere of water)
  • Flow to enable horizontal motion of water surface
  • Physics interface with buoyancy implementations and support for Dynamic Water Physics 2
  • Flexible time synchronisation to support networking and cutscene Timelines
  • Surface clipping to carve hulls/caves out of water surface
  • Planar reflections
  • Deferred, Forward, Perspective, Orthographic and Stereo (VR/XR) rendering supported
  • Shader Graph nodes for applying underwater to transparent objects
  • Ocean Shader Graph (2021.3+ only)
  • Ray-Traced Reflections support (2021.3+ only)
  • Screen-Space Reflections and Planar Reflection Probes supported
  • Decals supported
  • Much more…

DOWNLOAD LINK: LINK