Fast GPU based clothes simulation for 3D Projects.
Unity Free Source Code
Although this Unity Asset is typically a paid asset, it is currently available for free download. It’s important to note that this offer is intended strictly for educational purposes or for testing the product before making a purchase, and it should not be utilized for commercial activities
UNITY ASSET STORE LİNK: LINK
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Only currently Unity 2021.2.16f1 or higher is supported!
Make sure your version is the same or higher or you will download the old Cloth Dynamics version!
(Unity 2019.4.28f1 Version 1.8 is deprecated but can still be downloaded)
Not tested on Linux and Consoles.
No WebGL support! No old mobile devices supported!
On Mobile only Vulkan or Metal APIs work, because Compute Shader support is needed!
Description
Cloth Dynamics is a fast and advanced particle-based physics system mostly running on the GPU with compute shaders.
Some parts of the C# source code depend on Unity’s Burst, Collections and Shader Graph packages.
Links:
Features:
– One of the fastest GPU based cloth simulations.
– Unified solution for character clothing.
– GPU Skinning (with Unity Standard- or Dual Quaternion Skinning)
– Cloth interaction with unity colliders based on SDF calculations.
– Quicker loading times with pre-cached data.
– Per cloth adjustable solver data.
– Simple LOD system to fade between skinned mesh and cloth sim.
– Cloth proxies: drive high resolution meshes using low-res simulations.
– Independent compression, stretch and bend constraints.
– Cloth can collide with itself and other cloth pieces.
– Supports all standard Unity colliders plus stretched spheres and round cones.
– Automatic camera culling.
– Mesh collision with a point-to-point system (using vertices or triangles).
– Mobile support (only primitive collisions e.g. spheres, cubes,… ).
– Full C# source code included, compute shaders of V2 are pre-compiled.
– No WebGL Support!
DOWNLOAD LINK: LINK