Broccoli Tree Creator is a Unity Extension for Procedural Vegetation that gives you full control on how your trees and vegetation should behave and look to fit right in your project.
Unity Free Source Code
Although this Unity Asset is typically a paid asset, it is currently available for free download. It’s important to note that this offer is intended strictly for educational purposes or for testing the product before making a purchase, and it should not be utilized for commercial activities
UNITY ASSET STORE LİNK: LINK
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
- Check out Broccoli Documentation Graphics section to see how to work with URP and HDRP projects.
- A fix for the lack of global illumination on shaders for URP/HDRP v10.5 and older is available at the documentation.
- The example scenes on this package will try to regenerate the trees according to your SRP. For the rest of the Prefabs and GameObjects use Unity’s converter for URP or HDRP.
Broccoli Tree Creator is a Procedural Vegetation System to create highly customizable assets for your project, in real-time or by Prefabs.
It uses a node-based system that provides randomization and customization on almost every aspect of the final tree, so that the trees and vegetation will fit just right in your project visual style, while being optimized for performance . Control the shape of the trunk, branches, roots and leaves, manage their mesh resolution, fine tune the materials, textures and UV mapping.
DOWNLOAD LINK: LINK