Aura 2 simulates the fog and the light rays (also known as godrays) in the atmosphere. Optimized and flexible, Aura 2 is the leading state-of-the-art volumetric lighting/fog solution for Unity.
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Although this Unity Asset is typically a paid asset, it is currently available for free download. It’s important to note that this offer is intended strictly for educational purposes or for testing the product before making a purchase, and it should not be utilized for commercial activities
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The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Please note that Aura 2 is not compatible with the URP, HDRP or any SRP.
Aura 2 cannot be made compatible with any SRP.
They were introduced by Unity after Aura 2 was released and they are not retro-compatible with any rendering tool, addon or effect previously released.
Please wait for Aura 3 for URP and HDRP support.
Optimized and flexible, Aura 2 is the leading state-of-the-art volumetric lighting/fog solution for Unity.
Aura 2 has won the BEST ARTISTIC TOOL – UNITY AWARDS 2018 and BEST ARTISTIC TOOL – UNITY AWARDS 2019
Aura 2 simulates the fog and the light rays (also known as godrays) in the atmosphere.
In other terms, it simulates the illumination of the micro-particles (like grains of dust) that are present in the environment but too small to be visible to the eye/camera.
The rendering technique of Aura 2 is the one used in the latest high-end games such as Tomb Raider, God Of War, Red Dead Redemption 2, Assassin’s Creed Origins/Odyssey, Days Gone, The Last Of Us 2 …
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